Gods

The gods in the world of Brittania are not fabrications which sit on the sidelines, they are entities of immense power who enjoy interacting with, and often challenging, the mortals of the world. The legends behind their creation have been lost to history, but for as long as mortals have existed, so too have the gods.

Though having agreed to no longer directly compete against each other for mortal favor, this does not mean that the gods no longer walk the world. The gods are oft to choose champions who they pit against each other for their own reasons, and will often indirectly aid or foil any plots they feel jeopardize the fate of the world.

Ten gods currently reside on the world of Euros. They are as follows.

Bolara (Bo-lar-a): The god of law and justice, Bolara is a stern and humorless creature. Unseen since the great war, Bolara was last remembered as a being who enjoyed appearing larger than life, often taking the form of giants, titans, and occasionally forms even greater. He was quick to bring down justice on any creature who violated his staunch moral code, but has either through choice, or force, left the management of law to mortals. His chosen creatures are the angels and other divine beings, though their presence too has been lacking in the world, and few still remember that such divine entities even existed. The Paladin's which serve his order are quick to administer what they consider divine justice, though because of this they are rarely dispatched from their headquarters in the capital city.

Solunu (Sol-oo-nu): The goddess of healing and peace, Solunu is a goddess who has a large presence in the mortal world. Favoring no race, she instead brings her healing to any who seek to promote the cause of peace, who she has no qualms interacting with and bestowing gifts upon. She is most often seen as a weeping woman garbed in white, mourning the losses of large battles, healing any she can find before death has claimed them, though she is just as likely to mend the suffering of peasants and children, helping those without the means to help themselves. For these reasons she is a popular goddess of the underprivileged and the clerics devoted to her cause can be found across both race and economic barriers.

Gnosxia (G-no-shee-a): Gnosxia is the goddess of nature, and so tends to distance herself from the problems of civilized mortals, instead tending to her oft overlooked charges. She is a goddess of laughter and play, often witnessed by children and just as often returning them home after they inadvertently wander into danger. Children describe her as a green skinned motherly figure, often at their height. Many others claim to have witnessed the goddess in various forms while they have undertaken expeditions into the woods for various reasons, though the truth of these accounts is questionable. She is the partner of Anvilnar, and through this marriage holds a special place in her heart for the dwarves, his displaced children. Both druids and clerics alike populate the world and spreading her message, though they are fewer than the followers of Solunu who make their presence open. Followers of Gnosxia tend to avoid civilized society as well, often living near or within woods or other natural areas.

Anvilnar (An-vil-nar): No god has been slighted more than Anvilnar despite the contributions this smith god brings to the world. Charged with both technology and the physical arts, praises to Anvilnar come from the meekest of peasants to the most stalwart of warriors. However, in a days before the great war Anvilnar was one of much boasting, and his tendency to celebrate his crafts infuriated his brother Arcinis, the god of magic. For this reason, Anvilnar's favored race of the Dwarves have suffered greatly at the hands of Arcinis' children, the elves. Because of this, Anvilnar is rarely cited as being seen except by the Dwarves, though the amount of interaction and what form he takes when interacting with them is something only they can know as they too keep to themselves in their now mountain dwellings. Partnered with Gnosxia, Anvilnar keeps the world of technology in check, ensuring that the mortal races never progress to the point where they forget their natural roots.

Arcinis (Ar-sin-iss): God of magic and brother of Anvilnar, Arcinis is the only god whose presence in the world is constant and unchanging. He makes his home at the heart of the Elven floating kingdom, meditating in the center of the energy source which keeps the city afloat. His appearance is one that seems like that of any other elf, though if inspected long enough (or keenly enough) it becomes apparent that his features are off, vague and blurred, always shifting into some other appearance. Due to his presence, the Elves do not worship him as other god's are worshipped, and often forget that he even exists unless they undertake to create some new magical endeavor. When this happens, the Elf in question directly addresses the God and devotes himself to making his presence known to the meditating figure. If the Elf is able to show his worth to the god, then they may find that they are able to wrap their minds around the intricate nature of some new spell, though they often quickly forget even then that the god gave them the gift.

Before devoting himself entirely to the Elves, he spread the gift of magic amongst all beings but found that the short lived nature of other mortals made them too quick to squander his gifts, and too short lived to ever appreciate the intricacies of his spells. For this reason, only Elves and other long lived creatures are ever able to take the path of wizards. Other spellcasters will always be sorcerers or other inate casting classes.


Woosiloosk (Woo-sill-oosk): No sailor sets sail without making a fitting prayer to Woosiloosk, the god of the air. Unlike other gods who are often seen directly interacting with mortals, Woosiloosk instead is often seen as a large humonoid/bird hybrid at play either alone or with his partner Fluentos, the god of water. Offending Woosiloosk holds dire consequences, and he is a god who is quick to anger, though he is often kept in check by Fluentos. When they both rage, however, their power is enough to frighten even the other gods, and so they take solace in the fact that the two often prefer to play far away from land and mortals. Indeed, Woosiloosk and Fluentos seem mostly unconcerned with the mortals, having no chosen races except those who choose to house themselves amongst their domains. So can the clerics who follow him often be identified by their choice to at the least hover off the ground, and at the most devote as much time as possible to the air.

Fluentos (Floo-ent-ose): As important to sailors as the wind, Fluentos is often given more attention than Woosiloosk at the beginning of voyages, a fact which upsets the god and causes disputes with his partner Fluentos. When seen, Fluentos often appears as a shape carved out of water, often upon the crests of waves. He is considered a cruel god for his tendency to drag mortals to their doom, though it is rumored by some that he instead houses all he claims in a paradise under the seas, a home made by both himself and his love. He, like Woosiloosk, is quick to anger, and if not directly destroying some offending force, will instead direct his rage with the massive beasts contained in his domain.

Ixornixis (Iks-or-niks-is): Not even the god of chaos is as unknown as Ixornixis, god of fire. All claims to have seen the god seem contradictory, some claiming it to be a man, others a woman. Some have claimed she appeared as an elven child, others an orcish chieftain, some even that she takes no form only appearing as the fire which she embodies. What is agreed upon is that no matter what form she appears, it is never a good sign when she does. All the races know of the temperamental nature of fire, and no sighting of Ixornixis has ever been without a terrible blaze that left devastation in its wake. For these reasons it is even questioned if Ixornixis even still wanders the mortal planes, or if the blazes which she is given credit for are nothing more than regular fire.

Frshnxtln (frish-nix-tuln): The sight of no god is greeted with more fear than the goddess of death. She has many forms that she chooses, but all are recognizable as her by her eye. Though possessing three eye sockets, she has only one eye which dances from socket to socket. She is often seen looking onto soon to be battlefields with a grin, or bringing her gift to those suffering and diseased. One would assume that this would make Frshnxtln evil, but she rarely interacts with the living and has never been known to actively spread death since her interference in the great war. In fact, her reasons for allying herself against Bolara are unknown, though all agree the annihilation of all life is contradictory to her goal. With no life there can be no death, and her power would cease to have meaning. She prefers to spend her time amongst her undead, and while occasions of her children assaulting mortals are recorded, such attacks have always been attributed to necromancers and other monsters of the world.

Xynthexia (zin-thek-zia): Rumored dead, unidentifiable even if alive, Xynthexia is the most misunderstood yet hated god of the pantheon. Its children are those hated races of chaos, who exist to spread destruction in their paths. It was once rumored that it commanded the armies of the hells as well, though no such creatures have been seen since the great war, and only the oldest of creatures would even recall such monsters existed. Whatever Xynthexia's role, its presence is still felt, as chaos still flourishes and its children still thrive.

Xoros (Zor-os): Zoros is not a god of the old pantheon, but a new immortal who gained enough power to ascend to a state of "godhood" little more than twenty years ago. Xoros is not as powerful as the other gods, but his psionic powers make him a power to be contended with. He was human before reaching a state where corporeal states no longer applied to him, and he still walks the world in a humonid shape, but choosing to appear as a being of pure energy. He heads the Order of Xoros, training the highest level acolytes in the ways of psionics and trying to aid them in also ascending to the state of immortality, though he has yet to succeed in seeing another reach his station. He has not revealed any interactions with the other gods, nor the true extent of his powers, but he appears to still be greatly tied to the mortal plane, despite being immortal.

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